![]() There are definitely some tasks that are very tricky with them vs a normal textual programming language, but those things are not the bread and butter of what you'd be doing. ![]() ![]() ![]() IMO, they are a great way to understand signal flow and DSP concepts before you get into the nitty gritty of actually programming a VST or something. I eventually started doing my DSP kind of stuff in PureData and more recently switched to Max. I don't have any real formal math or DSP training, but I am a software engineering and have learned enough to build a dx100-style VSTi in C++ using Juce (for example). The easiest way to get started would be to install PureData (it's free) and start working through its documentation, which is fairly thorough. I don't have any experience with Reaktor, but it looks like a sort of similar idea to me.Īnyway, I would be open to mentoring someone in this stuff, at least up to the point that I can. It's worth noting that even if you are coding a VST in C++, these languages are still much quicker and easier for prototyping ideas and so they would still be useful. It's a graphic programming environment, however it goes very deep into lower level logic when using primary and core programming - You can design extremely elaborate instruments, and get a good feel for the logic puzzles that go into audio engineering and synth design. Quote from: creativespiral on June 11, 2020, 11:35:38 AM I highly recommend checking out Native Instruments Reaktor 6 for a primer. Would be interested in hearing if anyone else has used JUCE? (for my day job I'm a MS dot.net programmer / database engineer) I've been considering going the JUCE route. I'm actually considering getting further into DSP / Audio Engineering too. This is a screenshot of the front end interface:įor next steps, most VSTs and DSP engineering is programmed in C++. This is a zoomed in example of one of my Reaktor Oscillator Core Macros to give an idea of what the graphical programming looks like: sort of a mashup of my favorite features from those synths. (three morphable multi-core VA oscillators, wavetable osc option, deep voice modeling implementation, highly graphical interface with lots of visual feedback, dual filter/amp stereo binarual architecture, a variety of filter types, super flexible mod matrix like the Moog One with mod transforms, advanced envelopes and lfos, giant effects sections with deep modulation, etc.) I would say its inspired by PEK, Pro3, and Moog One. I'm close to completing a 16-Voice Poly Synth with a sort of wish list of features that my ultimate analog poly would have. ![]() I had Reaktor for years (packaged with NI Komplete Standard or above) and never really explored its depths, but last year I took a deep dive. I highly recommend checking out Native Instruments Reaktor 6 for a primer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |