![]() ![]() Due to complaints to the fact that most mid-high end devices are incompatible, a fallback mode with lower graphics level is introduced at the final version. The following glitches that happened between Betas 2 and 5 were fixed:ĬSR 2 is offered in two different versions, the default mode and the fallback mode. ![]() The Subaru Impreza WRX STI could go up to speeds in excess of 300kph in Beta 3.Infinite Freshness had a reset date like normal Freshness in the Beta versions.However, its use in Crew Championships was not available until Beta 5. Crews and Crew Perks were added in Beta 4.Until Beta 4, crews did not use unique cars.The Ford Focus RS replaced the Ford Focus ST from the development versions and the Koenigsegg Agera R is not obtainable outside of Tyler Shax's High Stakes. Except for the Ford Focus RS and the Koenigsegg Agera R, all crew leader cars later became available in the Rare Imports vehicle for the next Tier. Rather, they are cars from the next Tier. Prior to Beta 3, crew leader cars are not modified cars in their Tiers.Character and crew logo designs were heavily redesigned in Beta 3.This was because the canonical storyline was made only after Beta 3, in which Tyler Shax became the antagonist from a deuteragonist. Tyler Shax originally accepted the player instead of rejecting the player.Shift result fonts were made smaller in Beta 4. After Beta 3, a shifter based on Nitro Nation was used. A shifter design inspired from the original CSR Racing was used until Beta 3.In the final release, depending on the player's country, the default changes, and Metric was not available prior to Beta 3 along with the redesigned speedometer. The speedometer was set to the Imperial measurement as the default prior to the final release.The Dart Mopar '13 would be removed in v1.5. The Dodge Dart GT was originally planned as a dealership vehicle but was removed in Beta 3 and replaced with the Dodge Dart Mopar '13.As of v1.5.0, the FR-S has been removed and the Toyota GT86 now appears in the dealership. In the launch version, the GT86 was only obtainable from Rare Imports. Starting from Beta 3, it was replaced with the Scion FR-S in the dealership. The Toyota 86 was originally planned as a dealership car.The Aston Martin Vanquish Carbon Edition was originally planned as a Tier 4 Rare Imports car.Through the soft launch/closed beta launches, a majority of the original plans were changed with feedback. RP bonuses are now only available as crew perks.ĭifferences from the development version ĬSR 2 was under development starting the fourth quarter of 2014.This means that the player should constantly customize the car for maximum RP. Playing in the storyline also gives players RP, although less than in Live Races.While respect points are individually earned, RP ranks are now crew-centric and RP rank of crews are counted as the sum of every crew members' RP.Prizes are given out to all members of crews in a group that qualified for the prize, unlike its predecessor, whose prizes are given out to individuals that qualified for the prize.Crews can hang out with the built-in text messenger or at Crew hangouts.Unlike its predecessor, CSR 2 is better when played as a group, with lots of social features. However, unlike in Racing Rivals, people can't stake their cars or cash over $200,000 This feature was partially inspired from Stakes in Racing Rivals. Being rejected does not end the win streak. Opponents can reject Live Race invitations.Compared to Race The World, which is asychronous, Live Races are fully-synchronized online races.Also, the streak does not reset when the player gets out of Live Race it only resets if the player loses. ![]()
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